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#132 (permalink) | ||||||||||||||
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Yeah
![]() For the most part Peppita's dancing triggered the NMG on most of the sphere bosses throughout most of the fights so I was able to Power Dance > Kaboom to my heart's content pretty much. Super Blair went something like this - Power Dance = NMG Super Blair > Kaboom > Power Dance > Kaboom > Power Dance > Kaboom - Super Blair goes into spell stance - I move Peppita away and stay out of range if the spell is Southern Cross and ether sidestep or eat it if it's Lightning Strike though sometimes she'd target Fayt or Mirage w/th the spell instead. Then I'd go back into S/R and repeat the tactic! Things got a bit trickier when she went into Eddy of Light/Death Howl mode because at first I kept on trying to both both Mirage and Peppita out the way instead of just counter attacking w/th Peppy Anyway major counter for Eddy, short X counter > Power Dance > Kaboom chain for Death Howl. Oh and I did manage to sidestep Eddy with Fayt once which was cool and I managed to revive Mirage safety when she was out of range of Eddy ![]() Lenneth was pretty much the same except Nibelung Valesti was even trickier to dodge and I ended up using a lot of reviving items because of it ![]() |
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#133 (permalink) | ||||||||||||||||
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Grand RPG King
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You two have the most insane strategies. @_@
Just becuase of you two, I don't think I'll ever bea serious player that's gonna try an get some ranks and be an elite player, since you're both just so far ahead of me. ![]() And beaten by girls, at that. x_x (No offense)
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#134 (permalink) | ||||||||||||||
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I see... that explains Super Blair. Peppita's the only melee character I know of that can handle Eddy of Light with ease. For everyone else it's tricky sidesteps and if the AI is on Auto (my preferred playthrough style) they all begin to die repeatedly.
Were you able to counter through Nibelung Valesti, by chance? --- Crap, double-post. Where's the delete option? <_< Last edited by Yoherz; 03-14-2008 at 11:33 PM. Reason: Double post. No delete for members, but I can merge them for you. ;) |
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#135 (permalink) | ||||||||||||||||
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I always had Mirage/Fayt or both out of range though. Freya went down to a slew of Power Dance > Kabooms and basic Blazing Sword > Ethereal Blast combos - I could only get one cancel per shot w/th it though since lack of minus fury factors ;p Final part of the bsttle was amusing since after Peppita drained her Fury w/th 300% chains, I'd move away to recover fury (stopping and letting Freya start to move towards me first) and Freya would ALWAYs use a minor which by the time she got to Peppita would be hit by Pep's AAA Stun since she'd recovered fury by them. Power Dance would trigger NMG when Freya was floating but if Kaboom knocked away the NMG would be broken and Freya would get up float towards Pep and demolish her ;x That was the main problem in the fight but at least it didn't happen all the time and Pep managed to get in enough 300% chains uninterupted eventually =D Luckily I had enough reviving items to last the fight too :P |
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#136 (permalink) | |||||||||||||||||||
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Sorry for not showing up lately. Apart from a few visits to youtube I haven't been online all that much. Lack of coming up with ideas or stuff to talk about Star Ocean-wise and in other areas.
MoW- I'm not actually at Ethereal Queen in my semi-perfect file. That was a different file that I took up on for a change of pace. Was watching a lot of the Final Fantasy level leap videos and thought this game may as well have one on there, too ![]() It's not even the highest level jump in the series. A SO2 one involving a Lv255 Claude and a Lv1 Rena skyrocketed her up 110 levels. And that was with Claude alive at the end, too O_O Quote:
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Just one use, though finding a team usage is much more practical. Quote:
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