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Old 05-19-2007, 04:11 AM   #1 (permalink)
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Default KH2 Walkthrough

Basics

Getting Started


Kingdom Hearts II is just as easy to control as the first one was. Seeing as it's still an action RPG, there are various opportunities to customize the combat of the characters you control. But first let's start with the basics.

Attacking and stuff . . .
The basic attack button is the X BUTTON. There's a menu in the left-hand bottom corner from where you make all of your combat decisions. It's automatically set to attack, from which you deliver all of your hits with the X BUTTON. If you hit it several times in succession, this will carry out a combo attack. Jumping in the air and hitting the X BUTTON several times will deliver special "aerial combos." All of this evolves through-out the game, as different abilities will unlock after fighting certain enemies, and completing various events.

To jump, hit the CIRCLE BUTTON, and to block, hit the SQUARE BUTTON. Although jumping is pretty straightforward, blocking is not. To successfully block attacks, you have to hit SQUARE at exactly the right moment, which is hard to do in the chaos of KH2. I found it worked best when taking on certain bosses where you only had one visible attack to worry about at a given moment. But for the most part, a large part of the fights you'll get into will go faster if you just beat everyone to death.

Reaction Command
Throughout Kingdom Hearts II, there is a new ability called "Reaction" that allows Sora to do deliver specialized attacks. When the green TRIANGLE BUTTON flashes over the attack selection in the menu, press it, and an animated scene will play in where Sora attacks his enemy without you controlling him. More often then not, the challenge to using this is the timing required.

Sometimes, the Reaction Command is a simple animation, and other times, it's a mini-game of sorts. When you face-off against the Samurai Nobody, you initiate a mini-game with the enemy in where you take him on on-on-one. You're menu selections turn to question marks and you have to pick the right one to deliver a powerful slash. When fighting Shan-Yu, you may lock swords with him, and then muscle him down by rapidly pressing TRIANGLE. Just keep an eye-out for opportunties to use this feature. For simplicity, I refer to the "Reaction Command" as TRAINGLE BUTTON through-out the walkthrough.



Camera Control
In KH2, all that R2 and L2 crap is out the window. If you want to get a lay of the land, just swing the camera around with the RIGHT analog stick. Other than that, the camera will follow behind whatever character you're controlling. There's also a first-person view available by hitting select.

Locking On
This command is essential in KH2 because you'll often find yourself in a fighting frenzy, and it's tough to stay focused. If you hit R1, you'll target specific enemies. This way, the center of your world becomes that enemies, and all you have to do is keep moving forward and attacking. This also comes in handy if you happen to get hit, knocked back, and lose who you're fighting for a sec. Locking on will put you right back on track.

Items
Just like the first KH, you have to manage your items by giving everyone their own personal stock to carry into battle with them. You can access the entire stock of items in the Items sub-menu found on the status screen. You'll primarily use potions and hi-potions with this feature. Keeping Donald and Goofy equipped with potions will ensure you'll always have them to help replenish your life in the heat of battle.

You can also access the AP Boosts you collect throughout the game from the main Item Stock. From here, you can decide which character gets which boosts, and then decide what abilities you want equipped. It pays to check the stock from time to time, as you might have AP Boosts in there you may have forgotten about.

Magic
Magic pretty much works the same way it did in KH. You can access from the menu on the left hand of the screen. But that's hard to do in the heat of battle so. So your best off using the shortcut maneuver for accessing magic. During a fight, simply hold L1, and all your face button will become magic attacks. You can customize them any way you want by accessing them on the stats screen. Once you get "Cure," this will become the easiest way to heal yourself.

Save Points
These are as straightforward as they come. When you want to save progress, go up to one of those glowing vesper-looking things and save. These are also useful for jumping to the world map to fly around to other worlds.

Character Attributes
All the characters in the game have five basic attributes:

Attribute Description
HP Hit Points, or the life bar in the right hand corner of the screen. You can extend it with special items.
MP Magic Points, or the magic bar, just above the life bar. This determines how much juice you have to deliver magic attacks, limit attacks, and using cure magic. Use magic as often as you want because this bar replenishes fast.
AP Ability Points. These are points you can spend on specialized skills for each character. By using AP Boost on someone, you can increase the amount of points they have to spend.
STR This is basically strength, which determines how strong the attack of a character is.
DEF This is defense, which is determines how affected a character is when they get hit.
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Old 05-19-2007, 04:11 AM   #2 (permalink)
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Abilities


Here are everyone's abilities as stated by the game:

Donald
Ability (Points) Description
Donald Fire (2) Unleashes a firestorm that attacks
Donald Blizzard (2) unleashes a barrage of ice at the enemy. MP Cost 10.
Donald Thunder (2) Call down a bombardment of lightning bolts at your target. MP Cost 10.
Donald Cure (3) Cures Party Member's HP. MP Cost All.
Fantasia (3) A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP.
Flare Force (3) A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP.
Draw (3) Draws in and obtains nearby orbs. Equip to obtain far orbs.
Jackpot (4) Increases drop rate of munny, HP and MP orbs. Equip the whole Party to further increase the drop rate.
Lucky Lucky (5) Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate.
Fire Boost (3) Increase damage done by fire-based attacks.
Blizzard Boost (4) Increases damage done by blizzard-based attacks.
Thunder Boost (5) Increases damage done by thunder-based attacks.
MP Rage (3) Restores MP relative to the amount of damage taken. Equip more to increase the effect.
MP Hastera (4) Greatly increases MP restoration speed after MP is fully consumed.
Auto Limit (1) Automatically sets the Reaction Command to Limit, if Limit is useable.
Hyper Healing (3) Quickly revives a fallen Party Member and greatly restores their HP.
Auto Healing (3) Restores HP while replaced by another Party Member with Change.



Goofy
Ability (Points) Description
Goofy Tornado (2) Creates a vortex to draw enemies close and attack them. MP Cost 10.
Goofy Bash (2) An effective ranged attack, throwing a shield at the enemy from afar. MP Cost 10.
Goofy Turbo (2) Dashes through enemies, bouncing them towards Sora. MP Cost 10.
Tornado Fusion (3) A Limit command that unleashes Goofy's spinning attack, Whirli-Goof. Consumes all of Sora's MP.
Teamwork (3) A Limit Command that unleashes Goofy and Sora's joint attack Knocksmash. Consumes all of Sora's MP.
Draw (3) Draws in and obtains nearby orbs. Equip to obtain far orbs.
Jackpot (4) Increases drop rate of munny, HP and MP orbs. Equip the whole Party to further increase the drop rate.
Lucky Lucky (5) Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate.
Item Boost (2) Increases effect done by healing items on the field.
MP Rage (3) Restores MP relative to the amount of damage taken. Equip more to increase the effect.
Defender (3) Increases defense in a pinch.
Second Chance (4) Ensures 1 HP remains after taking a massive hit.
Once More (4) Ensures 1 HP remains after taking damage from a combo.
Auto Limit (1) Automatically sets the Reaction Command to Limit, if Limit is usable.
Auto Change (5) Automatically replaces fallen Party Members.
Hyper Healing (3) Quickly revives a fallen Party Member and greatly restores their HP.
Auto Healing (3) Restores HP while replaced by another Party Member with


Sora
Ability (Points) Description
Guard (2) Block and shoots back enemies with SQUARE.
Upper Slash (4) Knock a target into the air during a combo with SQUARE
Horizontal Slash (2) Attacks a target from left to right during a mid-air combo with SQUARE.
Finishing Leap (5) Jumps high into the air while attacking at the end of a combo with SQUARE.
Retaliating Slash (3) When knocked down, quickly regain balance and counterattacks with SQUARE.
Slapshot (2) Rapidly attacks a target.
Dodge Slash (2) Unleash an attack that deals damage to nearby enemies.
Slide Dash (2) Instantly closes in on and attacks a far target.
Guard Break (3) Unleashes a powerful finishing combo move that pierces through a target's guard.
Explosion (3) Unleash a finishing combo move that knocks down several enemies. Damage dealt is relative to magic to magic skill.
Aerial Sweep (2) Unleashes a powerful leaping attack on targets in mid-air.
Aerial Spiral (2) Closes in on far targets in mid-air and unleashes spinning attacks.
Aerial Finish (3) Unleashes a powerful finishing combo move to a single target in midair.
Counterguard (4) Counterattacks nearby enemies with Attack while performing Guard.
Auto Valor (1) Automatically sets the Reaction Command to Valor in a pinch , if Valor form is usable.
Auto Master (1) Automatically sets the Reaction Command to Master in a pinch, if Master Form is usable.
Auto Summon (2) When a friend is down, automatically sets the Reaction Command to Summon in column that contains Summon, if Summon is usable.
Trinity Limit (5) A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP.
Summon Boost (5) Increases the amount of time the Summon will stay.



Sora's Drive Forms


Sora will have opportunities to unlock four different form in KH2 that unleashes considerable damages on enemies:

Valor Form: This is the first form you acquire from the fairies. Initiate this, and Sora will fight with two keyblades, His speed becomes fierce, while magic is rendered unusable. In order to access this form, you have to have Goofy active in your party.

Wisdom Form: This form is all about magic, as Sora slips and slides over the ground, shooting energy blasts at his enemies with his keyblade. You're rewarded with it after completing Timeless River. In order to access this form, you have to have Donald active in your party.

Master Form: This form acts like Valor Form accept it's way more powerful. You have all the speed and ferocity of Valor Form, with magic attacks included as well. You get it after you run into Mickey at Ansem's study. You have two swords again, one which floats in the air. Both Donald and Goofy are needed for this one.

Final Form: You unlock this form when you finish Memory Skyscraper. It will happen at random when you use any of the other forms. Once you unlock it, it's your to access whenever you want. You have two keyblades that float! You also have the ability to glide around.

Summons



Chicken Little: When you run into Merlin, he'll give you this summon. It give your first-person shooter controls. To fire, hit the X button. TRIANLE will push them back with a firecracker if they get to close.

Genie: You acquire Genie after the first Agrabah mission. You use him like a Limit attack, teaming up to do combos. You have four different attacks. Use all of the moves to get the most out of his appearance.

Stitch: you'll stitch after finding his Ukulele Charm in Ansem's study. He initially sits on your menu and shoots random enemies. If you hit X, he'll shoot enemies on cue, and SQUARE makes him to play a songs that hurts all the enemies on screen

Peter Pan: Peter and Tinkerbell unlock after getting the Feather Charm on the Interceptor in Port Royal. This is in the Ship Graveyard. Both comrades will chip in; Peter fighting for you and Tinkerbell healing you. For a combo limit attack hit TRIANGLE.
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Old 05-19-2007, 04:51 AM   #3 (permalink)
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Hey good job if you are actually writing all of this, keep it up. Just dont steal someones elses hard work .
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Old 05-19-2007, 09:38 PM   #4 (permalink)
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Yeah really. Good job, but this is more of a general referance than a walkthrough.
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Old 05-19-2007, 11:55 PM   #5 (permalink)
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Hes still doing great if it is his own work.
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Old 06-10-2007, 11:27 PM   #6 (permalink)
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Twilight Town

The game begins with a brief introduction to the controls. Simply follow the on-screen commands to talk with the various villagers and try to clear your name. You'll eventually end up talking Seifer and his gang. When you get the chance, choose one of the three weapons on the ground. The weapon you choose will become the weapon you use throughout the beginning portion of the game.

After choosing a weapon, the battle with Seifer will begin. Again, the game introduces you to the controls, giving you a few free hits on the target. Be sure to use the camera lock, especially during the second part of the fight when Seifer returns fire. Approach Seifer and attack once to break his defense, then quickly follow with more hits. Occasionally, Seifer will jump up and yell "Isn't this romantic!" as he performs a dive attack towards. Simply run either left or right to avoid the attack, then move in to execute more attacks of your own.

Once Seifer is defeated, you'll have to follow a mysterious being through the woods. The being will lead to the Old Mansion at the edge of town. Approach the enemy and try to capture him. As you do, the enemy will attack.

It's impossible to harm the mysterious enemy now, but you still have to try. Approach it and use the reversal command to stun the enemy, letting you freely attempt to connect a hit. After a few unsuccessful attacks, a cutscene will start that leaves you with the Keyblade.

Now it's time to deliver the pain! Try to stun the enemy by executing the reversal command. Once stunned, attack with combos and reverse him again. If the enemy gets away from you and begins to twirl a bit, stand away until you can reverse it again and finish it off.

The Second Day

After a bit of story telling, follow your buds up to Market Street. You'll then split up to try and earn some munny. Examine the Help Wanted board to see which jobs are available. You can do any of the jobs as many times as you'd like, though in honesty none of it matters. You can simply run up to the Station Plaza and talk to Hayner to move along the story (no matter how much munny you have).

The Third Day

Meet up with Roxas' friends on Market Street. Some story scenes will take over that leave you at the Station of Serenity. Once again, you're able to choose your weapon which will reflect the skill bonus you get afterwards. After grabbing a weapon, fight off the enemies (use reversals!) and then open up the nearby chest.

After more scenes, you can run up a long, spiraling path. You'll encounter a couple of lone enemies before reaching the next plateau. Before you can open the chest on this second plateau, you'll have to fight off three mysterious enemies. To deal with the three, constantly use your reversal command to temporarily stun them, delivering a couple of attacks between each reversal. When they're all dead, grab the potion from the nearby chest and continue up the ramp.

You'll encounter a pair of enemies near the top of the ramp, as well as three more as you approach the door at the far end of the third plateau. Employ the same tactics to defeat the bunch and then try to go through the doorway. A large mysterious enemy will challenge you.

Right off the bat, you lose control of Roxos as the enemy shackles you in mid air. During any scene like this where you lose control of Roxas, watch for reaction commands to appear and be ready to press TRIANGLE. Alternatively, you can simply mash the TRIANGLE button throughout these scenes to avoid missing a button press. At the end of this series of reaction commands, the enemy will be stunned in front of Roxas. Run up to its head and wail away.

Soon, the enemy will stand up and begin another attack pattern. Be ready to jump away from its attacks until the creature eventually stands on the platform. Approach it and wait for it to attack. As it does, you'll be able to execute a reaction command to dodge the attack and float upwards towards the enemy's head. Attack the creature's face until you fall, then repeat the process. Soon, your enemy will employ another tactic.

Charging towards you, the enemy will plant its head in the ground while summoning attacks all around it. It's best to just mash on the command reaction button to dodge these attacks and wait for a safer chance to counter attack. Before long, the creature will repeat its attack patterns, letting you take advantage of the weaknesses described above.

The 4th Day

Once at the Sandlot, talk to the man in front of the chalkboard to hear the rules of Struggle. The idea is simple: hitting an opponent will knock away orbs that you can collect to augment your orb collection. Likewise, if you're hit you'll lose orbs that your opponent can collect. Once you've heard the rules, you can talk to the tournament promoter at the center of the Struggle platform to begin the first bout. Before you do that, though, be sure to use the in-game menu to equip your new Guard ability.

Your first Struggle battle is against Hayner, and the battle should be pretty easy. Be aggressive early to knock away his orbs, then spend some time trying to pick up the orbs. Your opponent won't really try to grab the orbs for himself, making it very easy to surpass his orb count. Once you've got more orbs, you can play defensively, running away until time expires. Alternatively, you can continue to be aggressive and won't have to really worry about losing.

The next battle is against Vivi and the Struggle plays out much the same as the first. Vivi is a bit more aggressive than Hayner, but he's just as easy to defeat. If he blocks your attack, keep attacking to break his guard and knock out his orbs. If you complete a three-hit combo, you'll knock out a lot of orbs, making it really easy to gain a lead.

When Vivi is defeated, you'll be attacked by three mysterious enemies. The same tactics you've used before will work here. Use the reaction command to perform a reversal, stunning all of the enemies at once. You can then get in a couple of free hits before reversing them again to continue the stun.

Once all enemies are defeated, Axel will approach you and start a fight. He's more challenging than any of the Struggle combatants, but he's still not very difficult to defeat. Start the match by being very aggressive. You can safely attack him for a long while before Axel starts to get challenging.

Eventually, Axel will be able to attack even while he's being hit. If you've equipped the Guard ability, you can counter his attacks to stun him, letting you move in for a quick combo to finish him off.

With Axel finished, it's time to finish the Struggle tournament. Your final opponent is Setzer, and he's a bit more challenging than the other competitors. Still, be aggressive and watch for his attacks. If Setzer blocks one of your attacks, quickly come back with more strikes to break his guard and knock away his orbs. Near the end of the match, play defensively once you get ahead in the orb count. When you defeat Setzer, you'll be rewarded with the Champion Belt.

.
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Old 06-10-2007, 11:31 PM   #7 (permalink)
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The 5th Day

When you've got control of Roxas, move through the town to return to the Station Plaza and enter the station. You'll be transported to Sunset Station, where you'll begin to uncover the six wonders of Twilight Town. The first wonder will essentially solve itself, leaving you with just five more mysteries. Talk to Pence and he'll show you a map with the locations of each of the mysteries. Time to tackle the first!

The closest wonder is The Friend from Beyond the Wall. Move to the next area and make the first right to pass under an arch. Nearby in the back alley is a wall you can inspect to initiate a mini-game. You need to dodge the floating balls in order to get close enough to the back wall that you can inspect it again (be ready to press TRIANGLE).

With that wonder solved (sort of), it's time to figure out the next. The Moans from the Tunnel wonder is nearby. Just move towards Pence and take a right, then head straight until you find the tunnel on your right. Inspect the tunnel to enter it and you'll find Vivi sitting in a corner. Vivi will duplicate, and it's your job to destroy all of the Vivis. Luckily, they all vanish after being hit just once. Don't worry about combos—just approach each enemy, hit him once, then move to the next.

The Doppleganger is the next closest wonder to check out. Leave the tunnels and take a right, following the road to a waterfall. Investigate the waterfall and Roxas' doppleganger will come out to fight. You need to defeat Shadow Roxas, a task that isn't too difficult. Lock onto the enemy and keep far enough away that his first attack will miss. After he's whiffed an attack, move in and perform a quick combo. Repeat this pattern of defend and attack and you'll have no trouble beating the enemy.

It's time to tackle the last wonder on the map, The Animated Bag. Move towards Pence and take the first left you can to move out to Sunset Hill. Run up to the very top of the hill and you'll find a bag sitting between three garbage cans. Investigate the bag and a mini-game will start. You've got to jump on the bag (using a reaction command) and stay on long enough to wear down the creature's endurance. As the bag moves around, you need to jump (using reaction commands) to avoid the garbage cans. There's a very easy way to beat this mini-game: mash the TRIANGLE button. There's no timing required for the reaction commands, so constantly pressing the button will let you avoid any collision with the garbage cans. After solving the mystery, be sure to run around the town to find the four treasure chests. After you initiate the next cutscene, you won't come back to this area of town.

The sixth wonder, The Ghost Train Mystery, essentially solves itself. You'll have to walk back out to Sunset Hill, at which point a cutscene takes over. With that done, you're left to uncover the final mystery. Follow Market Street to the Tram Common area and make your way to the far east end. You'll find a hole in the wall that leads you into the woods and to the Haunted Mansion. More story scenes begin.

The 6th Day

As the day begins, you'll be attacked by a pair of mysterious creatures. When they're defeated, a new enemy will appear. Its attacks are very easy to block using your guard ability, letting you stun it for a counter attack. When it's defeated, make your way through town to reach the hole in the Tram Common wall. You'll run into enemies along the way, but they're nothing you haven't run into before.

Eventually, you'll make it to the Haunted Mansion. Head inside to encounter some new enemies that fight much like the enemies of before. There's a chest to open downstairs, along with two others upstairs. There are three doorways you can use in the mansion. In the first level door to the left are two chests guarded by enemies. Both chests have worthwhile items, so be sure to clear the room.

Enter the room upstairs and to the left and you'll trigger a cutscene that gives you what you need to unlock a secret in the third room of the Mansion. After the cutscene, head to the far end of the Mansion's upper floor to unlock the bottom level of the room. Grab the chest item before heading through the door below.

You'll fight a few regular enemies before facing Axel once again. Axel has a lot more tricks this go-round, but the battle is just as simple...if you know what to do. At the start, avoid his attacks and counter like usual. Just run up and combo Axel until he starts doing something else. Eventually, he'll fade away into the fiery walls (don't touch them) to perform a new attack.

Axel will periodically come through the fire with a quick attack. You can counter this attack with a reaction command, and the easiest way to do so is to just constantly press the TRIANGLE button while Axel is off-screen. You will always counter the attack, damaging Axel and encouraging him to perform less deadly attacks against you.

With Axel defeated, go through the next doorway (the one marked "???"). A story sequence will take over.

Once you've got control of Sora, go into the Mansion courtyard and open the two chests. Afterwards, walk into the forest to initiate another cutscene. You can then wander around the town a bit as you make your way to the station. There are six chests scattered throughout Twilight Town. Find 'em all, then head up to the station.

Sora and company will be attacked by a seemingly endless supply of enemies. Stand your ground and fight off as many as you can. Before long, you'll be rescued by a mysterious friend. With the battle finished, you can wander around the Central Station a bit to find three treasure chests. When you've collected the lot, talk to Donald to hop on the train to head to the Twilight Town Tower.

There are three chests to find near the Tower's entrance. Grab 'em, then approach the doorway to initiate a cutscene that pits you against a small army of Heartless. They're all pretty weak, each dying in a few hits. When the battle's over, grab the two chest items inside the tower and head up the Wayward Stairs.

More enemies will greet you on your way upstairs. You'll also pass through a couple of rooms before finally reaching the top of the stairway to meet Yen Sid. Be sure to grab the map from the nearby chest, and then read the book in front of Yen Sid. After reading the book, talk to Yen Side to progress the story. When Yen Sid is done talking, go through the tall, green door.

There's a chest to open in the next room. Grab the item inside before talking to the women to progress the story. You'll soon be piloting the Gummi Ship, letting you fly to the next world: Hollow Bastion
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Old 06-10-2007, 11:32 PM   #8 (permalink)
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Hollow Bastion



Once you land in the old colonial town from which Sora launched his adventures in the first game, head down the stairs to your left. If you're interested in buying items at this point, there are a few small shops in the marketplace at the bottom of the stairs. Continue on through, across the other flight of the stair and head down. Here you'll meet some enemies, and get the chance to try out Sora's new powers.

When you're done, chat with Yuffie, and head toward Merlin's house. When you get around the frist two corners, you'll see a chest dead ahead. Grab the hi-potion within. Keep moving and you should run upon another chest a few feet away. Take out the heartless that attack you all the while.



After the second chest, you should find another flight of stairs shortly thereafter. When you head-up them, you should see another chest in the distance, small and somewhat hidden, tucked close to a gigantic crane. At this point you'll start to discover that the chest are pretty easy to find. Grab the items out of them as you see them.

If you run back toward the stairs, away from the crane, you'll see something that looks like a tunnel in ahead of you. Don't bother heading there yet because it won't get you any closer to Merlin's house. But there are two chest over in this area so go grab them.



If you go back to where the chest next to the crane was, you'll notice that Sora can jump down to lower level directly to his left. Head down there. You're back to where you first saw Yuffie. Head around the corner again to where you saw you're first chest. Go through the door that's directly next to the chest you opened. Through here you'll find the old Final Fantasy gang: Leon, Aeris, Yuffie and Cid. After pleasantries head to Bailey, that tunnel you saw over by the crane. Leon has something to show you.

At this point, you'll face-off against some Nothings, and have you're first run-in with Organization XIII. After, head toward you're first gummi ship adventure.
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