Thread: last battle???
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Old 08-25-2006, 06:12 PM   #6 (permalink)
l10n
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RPG Name: l10n
Clan: Not in a Clan.

HP: 315/315
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MP: 63/63
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PP: 63/63
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EXP: 51% Total: 2230
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Gil: 84,956
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Here you go chocobo25.

Quote:
BOSS: SANCTUARY KEEPER

HP: 40,000
AP: 16,500
Gil: 6,500
Items: Return Sphere
Equip: Arc Sword
Attacks: Photon Wings, Tail Sweep, Haste, Mana Breath, Curaga
Steal: Turbo Ether

A boss with set pattern of moves with few distinctions? Yes please! What to
do prior to battle? Get at least *one* armor with Confuseward / proof armor
( steal Musks from floating one-eye enemies ) - best would be three such
armors for these chrs - Tidus, Yuna, Wakka. Easy way? Rikku's Mix of two
Wings to Discovery for Trio of 9999, which allows any character to hit for
9999 damage. Hard way? It's also an easy way, but with a bit of strategy
involved. SK opens the battle by using Photon Wings on its first turn. It
causes 1000 damage to all and sleep, silence, darkness, curse, confusion
- you're bound to get a few of these babies. I don't mind first four, but
Confusion is an absolute killer, so I really suggest getting Confuseward
armors. SK's second and third turn are 'Swipe'-s for about 1300 damage to
one chr. On fourth turn it'll use Mana Breath for 3000 damage to one. Now it
gets annoying. SK's fifth and sixth turns are Curaga on itself. You can
tamper with it a bit and have it cast something else with following actions:

- If you Reflect SK, then it will use Reflect on you in order to be able to
heal itself; not recommended!
- If you put a negative status on SK (except Slow!), Esuna takes first
priority, ie SK will use Esuna instead of Curaga; very recommended.
- It may not necessarily use Curaga, it may choose to use Regen.
- If low on HP and under negative status, Esuna.

Does SK have any other attacks in its arsenal? Yep. Sometimes during battle
it may Protect itself - remove that with Dispel. Lastly you have Tail Sweep.
Don't worry, I have it all figured out. This is its nasty countermove -
hits everybody for about 600 damage, removes Haste and delays next turn.
If however, you put Blind on SK, chances of Tail Sweep dealing damage to all
chrs in decreased. There's more : it'll be used as a counterattack to
anything that would tamper with SK's HP ( White magic, Black, Skills), but
never sooner than third such attack, and never later than sixth attack. In
other words, as soon as you attack SK for third time dealing damage (up to
sixth attack), expect Tail Sweep counter. Oh yeah, *never* use Slow on SK.
It will automatically counter with Haste. You *cannot* inflict Slow on SK.
Even if you Reflect yourself and SK, than use Slow on that member, SK will
use Haste as counter on one of your reflected chrs! Naturally, Haste will
be reflected on SK. So Yuna, Tidus and Wakka. What to do with you three?
Tidus casts Hastega for starters. Yuna follows with Shell on everyone, and
Wakka keeps attacking with Dark Attack o r Buster. Wakka uses only Dark
Attack or Buster! This is to ensure that you'll never see Curaga. You'll get
hit by Photon Wings - use Remedy, Esuna or whatever is needed to get back in
fighting shape ( give priority to confused chrs ). Then it's two turns of
'Swipe', which should miss thanks to SK being blinded. Same goes for Tail
Sweep. Get Mana Breathed upon. Heal character that got hit. Wakka still uses
Dark Attack. Now if you did as I suggested, instead of two Curagas you'll
see two Esunas. Pattern than repeats itself... You can help yourself more,
if you wish : Using Magic Break on SK will significantly lower his magic
abilities - instead of 9999 HP it will heal itself for 5000 or so. Mana
Breath will deal about 1600 damage. Take note that casting Dispel removes
positive statuses *as well as any Breaks* you already inflicted on SK. This
is all you'll have to know to subdue this tough guy.
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