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Which means that I somehow picked ALL the wrong answers and ended up pissing off EVERYONE......just perfect.
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Maybe it's just too sensitive. It seems a character has to have at least a certain number of points before s/he is considered to be a good enough friend to be coupled with the epitome of awesomeness that is Fayt (in-battle self, that is! Not the "Okay, we'll get you some Spring Water. *finds spring* I have the Spring Water. *goes to fairy* Here, Spring Water." Fayt).
I only got the Alone ending, Sophia ending, and Adray ending (favorite so far) over the span of 10+ playthroughs. Granted, only 2 were story-viewing/100% completionist styled trials.
All the Endings are on youtube by a user named
ramzacloud if you'd ever like to see them. I haven't spoiled myself yet because this game still maintains decent interest.
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I saw mention of it in an SO3 guide, but no specifics.
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This one's got the goods
http://www.gamefaqs.com/console/ps2/file/536705/33269
Affection isn't terribly helpful considering it only covers two aspects---Evil Fayt's partner (well, this can be big if you have extreme trouble with a previously encountered duo and NEVER want to face them in the same room together AGAIN) and an Ending. Although I think it affects AI behavior such as who gets Healing and when, characters going after enemies targeting a different character that the one character holds dear, etc...
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Sad how the AI of the game can use attacks better than the player that spent over 400 hours on the game, huh?
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XD Yes.
In my case both Maria and Mirage's AI can Crescent Locus chain really well, but when I try it the enemy ends up falling on the ground too soon. *sweatdrop*
Don't worry, Santa told me to stay clear of your house a while back. He says there must be a lunatic living there, making crazy VREE VREE VREE sounds the last time he flew over.
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I always used those slow bug things and the spiders. There's a really good spot....I think on floor 180 where you can go in, battle (only monster there), run to the exit a few steps away, run back in, and then battle it again, Simply repeat and you got some quick kills there. I managed to kill them with an Air Raid and Eth Blast and had Cliff and Sophia on cleanup for the ones it missed. lol.
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Ooooh, I'll keep that spot in mind. Fish can be more aggressive at times than the bugs.
Heh, Cliff and Sophia on cleanup.
Cliff: "Max Shockwave!" *massive damage*
Sophia: "Fire Bolt!" *non-existant damage*
Yes, yes, reeks of Cliff bias.
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I know what you mean. T_T
Though, it's always fun to play those turn-based ones that you played in the good ol' days for nostalgia. Those I can still tolerate.
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I have no problem enjoying those normally. It's just... the powerleveling has been tweaked down a few notches.
FF7- file back from FF obsession days with Level 99 characters on Disc 1 [somehow thought something special would happen for maxing Aeris' Level out ;_;]
Most recent file... Level 55-60 chars at the final boss. Powerleveled for a while, but the anticipation of the results from doing so died soon after, so that was ended. Aside from that, a great nostalgia run that kept a good number of positive feelings once experienced.
Just fine by me considering I've got less time on hands than the junior high period. But when I do get a streak of free gaming time and want to get something like that done... ugh =P
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Though, even I have my limits. All flash and no substance (i.e. KHII) bores the hell outta me even if it IS fully realtime.
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What kind of substance stuff is missing?
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I kept getting the colors mixed up. @_@
I was like "wait, yellow is earth and green is wind.....wtf?"
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A quick nostaliga run of Chrono Cross and its Element System provides all the color education you need for Star Ocean 3 XD
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But yeah, when you play with ONLY Fayt the entire time, you tend to learn to connect his attacks. lol.
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So you're the Fayt guy, and Gondor is the Albel one, huh.
Have any interesting spars in the Versus Mode before?
