Thread: KH2 Walkthrough
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Old 05-19-2007, 05:11 AM   #2 (permalink)
Slythe
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RPG Stats
RPG Name: Necrodraconus
Clan: ★AngelpoweR★

HP: 239/360
HP
MP: 72/72
MP
PP: 72/72
PP
Limit Break: %
Limit Break
EXP: 16% Total: 3273
EXP

Gil: 83,376
Default

Abilities


Here are everyone's abilities as stated by the game:

Donald
Ability (Points) Description
Donald Fire (2) Unleashes a firestorm that attacks
Donald Blizzard (2) unleashes a barrage of ice at the enemy. MP Cost 10.
Donald Thunder (2) Call down a bombardment of lightning bolts at your target. MP Cost 10.
Donald Cure (3) Cures Party Member's HP. MP Cost All.
Fantasia (3) A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP.
Flare Force (3) A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP.
Draw (3) Draws in and obtains nearby orbs. Equip to obtain far orbs.
Jackpot (4) Increases drop rate of munny, HP and MP orbs. Equip the whole Party to further increase the drop rate.
Lucky Lucky (5) Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate.
Fire Boost (3) Increase damage done by fire-based attacks.
Blizzard Boost (4) Increases damage done by blizzard-based attacks.
Thunder Boost (5) Increases damage done by thunder-based attacks.
MP Rage (3) Restores MP relative to the amount of damage taken. Equip more to increase the effect.
MP Hastera (4) Greatly increases MP restoration speed after MP is fully consumed.
Auto Limit (1) Automatically sets the Reaction Command to Limit, if Limit is useable.
Hyper Healing (3) Quickly revives a fallen Party Member and greatly restores their HP.
Auto Healing (3) Restores HP while replaced by another Party Member with Change.



Goofy
Ability (Points) Description
Goofy Tornado (2) Creates a vortex to draw enemies close and attack them. MP Cost 10.
Goofy Bash (2) An effective ranged attack, throwing a shield at the enemy from afar. MP Cost 10.
Goofy Turbo (2) Dashes through enemies, bouncing them towards Sora. MP Cost 10.
Tornado Fusion (3) A Limit command that unleashes Goofy's spinning attack, Whirli-Goof. Consumes all of Sora's MP.
Teamwork (3) A Limit Command that unleashes Goofy and Sora's joint attack Knocksmash. Consumes all of Sora's MP.
Draw (3) Draws in and obtains nearby orbs. Equip to obtain far orbs.
Jackpot (4) Increases drop rate of munny, HP and MP orbs. Equip the whole Party to further increase the drop rate.
Lucky Lucky (5) Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate.
Item Boost (2) Increases effect done by healing items on the field.
MP Rage (3) Restores MP relative to the amount of damage taken. Equip more to increase the effect.
Defender (3) Increases defense in a pinch.
Second Chance (4) Ensures 1 HP remains after taking a massive hit.
Once More (4) Ensures 1 HP remains after taking damage from a combo.
Auto Limit (1) Automatically sets the Reaction Command to Limit, if Limit is usable.
Auto Change (5) Automatically replaces fallen Party Members.
Hyper Healing (3) Quickly revives a fallen Party Member and greatly restores their HP.
Auto Healing (3) Restores HP while replaced by another Party Member with


Sora
Ability (Points) Description
Guard (2) Block and shoots back enemies with SQUARE.
Upper Slash (4) Knock a target into the air during a combo with SQUARE
Horizontal Slash (2) Attacks a target from left to right during a mid-air combo with SQUARE.
Finishing Leap (5) Jumps high into the air while attacking at the end of a combo with SQUARE.
Retaliating Slash (3) When knocked down, quickly regain balance and counterattacks with SQUARE.
Slapshot (2) Rapidly attacks a target.
Dodge Slash (2) Unleash an attack that deals damage to nearby enemies.
Slide Dash (2) Instantly closes in on and attacks a far target.
Guard Break (3) Unleashes a powerful finishing combo move that pierces through a target's guard.
Explosion (3) Unleash a finishing combo move that knocks down several enemies. Damage dealt is relative to magic to magic skill.
Aerial Sweep (2) Unleashes a powerful leaping attack on targets in mid-air.
Aerial Spiral (2) Closes in on far targets in mid-air and unleashes spinning attacks.
Aerial Finish (3) Unleashes a powerful finishing combo move to a single target in midair.
Counterguard (4) Counterattacks nearby enemies with Attack while performing Guard.
Auto Valor (1) Automatically sets the Reaction Command to Valor in a pinch , if Valor form is usable.
Auto Master (1) Automatically sets the Reaction Command to Master in a pinch, if Master Form is usable.
Auto Summon (2) When a friend is down, automatically sets the Reaction Command to Summon in column that contains Summon, if Summon is usable.
Trinity Limit (5) A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP.
Summon Boost (5) Increases the amount of time the Summon will stay.



Sora's Drive Forms


Sora will have opportunities to unlock four different form in KH2 that unleashes considerable damages on enemies:

Valor Form: This is the first form you acquire from the fairies. Initiate this, and Sora will fight with two keyblades, His speed becomes fierce, while magic is rendered unusable. In order to access this form, you have to have Goofy active in your party.

Wisdom Form: This form is all about magic, as Sora slips and slides over the ground, shooting energy blasts at his enemies with his keyblade. You're rewarded with it after completing Timeless River. In order to access this form, you have to have Donald active in your party.

Master Form: This form acts like Valor Form accept it's way more powerful. You have all the speed and ferocity of Valor Form, with magic attacks included as well. You get it after you run into Mickey at Ansem's study. You have two swords again, one which floats in the air. Both Donald and Goofy are needed for this one.

Final Form: You unlock this form when you finish Memory Skyscraper. It will happen at random when you use any of the other forms. Once you unlock it, it's your to access whenever you want. You have two keyblades that float! You also have the ability to glide around.

Summons



Chicken Little: When you run into Merlin, he'll give you this summon. It give your first-person shooter controls. To fire, hit the X button. TRIANLE will push them back with a firecracker if they get to close.

Genie: You acquire Genie after the first Agrabah mission. You use him like a Limit attack, teaming up to do combos. You have four different attacks. Use all of the moves to get the most out of his appearance.

Stitch: you'll stitch after finding his Ukulele Charm in Ansem's study. He initially sits on your menu and shoots random enemies. If you hit X, he'll shoot enemies on cue, and SQUARE makes him to play a songs that hurts all the enemies on screen

Peter Pan: Peter and Tinkerbell unlock after getting the Feather Charm on the Interceptor in Port Royal. This is in the Ship Graveyard. Both comrades will chip in; Peter fighting for you and Tinkerbell healing you. For a combo limit attack hit TRIANGLE.
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